Note that fighting Dynamo counts as a stage, as does entering a level and returning to stage select via escape or game over. The part becomes available two stages after defeating the maverick for example, if Zero defeats Grizzly Slash at level 8, and chooses energy+, and Zero defeats Axle then Duff afterwards, then Hyper Dash becomes available at the end of Duff's stage.
MEGAMAN X5 ZERO PLUS
If it is at least level 8, however, there will be a plus sign, meaning the player can obtain the boss's corresponding part. This is only significant for being able to obtain the maverick part, which is available only if the maverick is defeated at level 8 or higher.Īfter defeating a maverick, if it is at least level 4, then the player has a choice to obtain life or energy. Finally, if the virus stages are present, then the boss level goes up by one for each game over AND returning to the stage select you do. The number of hours remaining factors into the boss level, with the less time left leading to higher boss rank. The current player's hunter rank is also involved with the Boss level as such: Each maverick boss has a level, which only affects its health (does not affects its patterns nor its damage output), and it can be shown right below the boss's health bar.īoss level goes up by one for each maverick defeated. On the other hand, the chances are also never 0%, meaning the enigma shot and/or the shuttle can succeed without defeating a single maverick however, these chances are microscopically low and should not be relied on in a single-segment run.īoss Ranking is significant in routing out Mega Man X5.
However, the chances will never be 100%, even with all four parts of the enigma / shuttle. You can increase the chances of either by collecting their respective parts. However, if the shuttle doesn't succeed, then the player permanently loses Zero and the run is literally over. It is ideal to let the Enigma Shot succeed, but if that fails, the player still has the option to use the Shuttle (there is more dialogue if enigma shot misses). Two major turning points in the game are the Enigma Shot and the Shuttle. Also, some big enemies can be cleared with a dash jump. Getting hit to pass through big enemies is always faster.As Zero: Avoid killing enemies and causing overall hitlag in general.Dash Jumping is always faster than dashing on the ground.